Mod: Dying DayZ Apocalypse

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  • Dying DayZ Apocalypse
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The Dying DayZ Apocalypse mod is another version of the post-apocalyptic add-on for Minecraft, where the idea of transforming the world after a catastrophe is considered. Specific biomes, mobs, structures, blocks, weapons and armor will be added to the game. The author of the mod created everything so that existence in these conditions was not an easy walk.

Along with these changes, health and condition effects will appear here, as well as items for temporary and full restoration of the character.

Biomes

The environment in the Wasteland has been transformed into a desert uninhabitable. The water has become poisonous, and creatures characteristic of this phenomenon will appear throughout the territory.

  • Instead of blocks - elements in the form of ash;
  • Monster spawning available.

Thirst

In this survival, thirst will be one of the important factors, you need to carefully monitor this strip:

  • With a minimum of its balance, symptoms will increase in the form of nausea, hunger and blindness;
  • A temporary solution to this problem may be to look for drinks that will be in the structures.

Weapon

This is one of the important sections in this mod and here the author has developed many options.

Firearms:

  • Deagle;
  • Glock;
  • HK G36C;
  • Striker-12;
  • Vector;
  • HK417;
  • AUG A3;
  • Tactile;
  • Minigun.

Grenades:

  • smoke;
  • Explosive.

For melee:

  • Knife;
  • Axe;
  • Baseball bat;
  • Wrench.

Mobs

You can not wait for the familiar mobs here, instead of them I will be available:

Infected and Transformed Creatures:

  • Some of them will perform the functions of infecting others;
  • Others are just hostility.

Armor

Deer

This animal can be used as a source of food (meat).

  • Kamikaze (3 types);
  • Soldier;
  • Juggernaut (2 types);
  • Witch;
  • Bandit;
  • chemical protection officer;
  • Infected chemical protection officer;
  • Elite Soldier
  • crawler;

Vehicles

  • Added 3 options;
  • Requires fuel to use.

Other

  • Workbench - for crafting items;
  • New blocks and structures;
  • Tower - for defensive properties;
  • Some details are not considered - left for independent review.
For the mod to work, you need to enable Experimental options in the map settings
Price $0

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