Minecraft 26.40.05

(full version)

Minecraft 26.40.05 (Bedrock) - Well, it finally happened. The developers rolled out the full Android version, and this is the exact third 2026 drop we’ve been waiting for. I already jumped in, ran through the new forests, sat on a cushion (yes, you can do that now), and put together a proper human review for you. No dry patch notes — just my impressions, findings, and a bit of grumbling.

Let’s go step by step.

Variegated Forest

I’ll start with the main thing, because this biome alone makes the update worth launching.

What matters:

  • Generates in cold biomes;
  • Abandoned Camps spawn inside it;
  • Poplars, Shelf Mushrooms, and Red Shrubs grow here;
  • The biome fog is now tuned like other forests — before it felt off, now it blends in naturally.

An orange-red forest against the sunset — honestly, one of the most atmospheric sights in Bedrock in years. I actually just stood there and stared. On top of that, the developers fixed the poplar leaf textures (red, yellow, and orange) and added opaque versions of the leaves — some devices used to show a black background, now it’s clean.

It’s a cold biome, so it won’t appear everywhere. You’ll have to do some searching. But maybe that’s a good thing — rarity adds value.

Abandoned Camp

A new structure that makes the world feel more alive.

Features:

  • Appears in most forest biomes, including the Pale Garden and Flower Forest;
  • Each variant depends on the biome where it generated;
  • Inside are Chests and Barrels with loot;
  • You can find a Straw Bed;
  • Procedural trees now generate around the camp — it looks more natural;
  • The developers fixed incorrect potion names in the loot tables.

I love details like this. Stumbling across an abandoned campsite with chests in the middle of a forest — that’s a little story without a single word. Who was here? Where did they go? Pure “stare at it for half an hour” energy.

Poplar

A new tree type, and it’s gorgeous. Properties:

  • Grows in the Variegated Forest;
  • Multicolored foliage — red, yellow, and orange shades;
  • Saplings can be bought from the Wandering Trader;
  • Shelf Mushrooms and fallen leaves appear around it;
  • New ambient leaf sounds were added — a nice little touch.

Finally, a tree I actually want to bring back to my base. The multicolored canopy is ready-made decoration without any mods. And having the trader sell saplings is a huge convenience: no need to travel halfway across the map for them.

Red Shrub

A new plant that’s easy to miss.

Basics:

  • Appears in the Variegated Forest;
  • Works in the Composter;
  • Using Bone Meal on a neighboring block grows another shrub;
  • It got custom sound events.

Nothing revolutionary, but it’s great for decoration and compost. The bone meal spread mechanic to a neighboring block is a nice find for people who love covering everything in plants.

Shelf Mushrooms

This is where the developers played with details, and I like it.

Interesting bits:

  • Grow on Poplars and fallen Poplars;
  • Two sizes: large and small;
  • The small one turns into a large one when Bone Meal is used;
  • The large one drops two Mushrooms;
  • Used in Stew;
  • Can be bought from the Wandering Trader;
  • They bounce slightly when you step on them.

“Bounce slightly when stepped on” — that’s exactly the kind of little thing I love Minecraft for. Zero gameplay value, pure joy. And the fact that the mushrooms go into stew and can be farmed means there’s a proper resource loop too.

Poplar Wood

A new wood block set.

  • Light gray shade;
  • Pairs perfectly with Pale Wood;
  • Full block set like other wood types;
  • The door has a special pattern;
  • The door and sign were fixed: hinges were added to the door icon, extra pixels were removed, and the sign texture was adjusted to match the overall style.

Builders will love this. Light gray is a universal neutral color that works with almost anything. Paired with pale wood, it gives a calm northern aesthetic. I have one nitpick: it looks a bit too similar to a couple of existing wood types, so at first glance it’s easy to mix them up.

Wool Slabs and Stairs

New Wool blocks were added. More details:

  • Wool can now be crafted into Wool Slabs and Stairs
  • Abandoned Camps are built from these exact blocks
  • Missing slab and stair recipes were added

Seriously, why wasn’t this in the game earlier? Soft steps and half-blocks in 16 colors — a decorator’s dream. One question for the developers: the recipes were “forgotten” at first and then added in a patch. Fine, whatever — the important thing is that it works now.

Cushion

  • A new item that makes you want to refurnish your whole house. Main properties:
  • Can be placed on any flat surface;
  • You can sit anywhere;
  • Doesn’t move;
  • Breaks if the supporting block is removed;
  • Has no collision mechanic — it can overlap other blocks (but not other cushions);
  • Crafting: 3 Wool Slabs (some sources said 6 — in reality, you only need 3).

Important note. Cushions do not generate in Abandoned Camps yet. But you can easily get them from the creative inventory.

I love this. Furniture without mods — that alone will earn a separate thank-you from the builder community. The fact that cushions have no collision opens up a ton of decorative tricks.

Straw Bed

A new type of bed with interesting logic.

More details:

  • Skips the night but does not change your spawn point;
  • Can be used once and then disappears;
  • Cannot be used in the Nether or the End (or it breaks) ;
  • Crafting: 3 Hay Bales — and you get 4 beds at once.

A brilliantly simple idea. How many times have I accidentally changed my spawn point with a regular bed and then cursed about it later? Now there’s a disposable option: sleep through the night — and your respawn point stays where it was. And the fact that 3 hay bales give you 4 beds basically makes them a consumable. For trips and exploration — perfect.

There’s exactly one downside - it’s single-use. But honestly, that’s the right call for balance.

Bug fixes

The update lists 182 changes and fixes (plus a bunch of technical tweaks for add-ons). I dug through the official patch notes and pulled out the most important bits for regular players.

What was fixed:

  • Structure loot no longer differs on the same seed — this used to openly annoy seed-hunting fans;
  • Book and Quill from old worlds (before 26.30) no longer hard-freezes the game;
  • Arrows of Harming no longer bounce off mobs and now disappear properly on hit;
  • A crash during Iron Golem spawning (when more than one appeared) was fixed;
  • Touch scrolling in the creative inventory is responsive again — on phone, that’s critical;
  • Split-screen players can access the game settings again;
  • Block-breaking sound now comes from the center of the block rather than the corner — small detail, but nice on the ears;
  • Azalea and Flowering Azalea no longer show through when viewed from below;
  • Brown and red mushrooms can no longer be placed outdoors in darkness, but they now grow properly on Nether Nylium at any light level.

For this — real respect. New biomes and cushions are nice, but it’s fixes like these that make the game better to play every day. I was especially happy about the touch-scroll fix in the inventory: on phone, that bug genuinely made me suffer. And identical loot on the same seed is a small but meaningful win for players who like planning their run.

Should you update?

Absolutely yes. Drop 3 2026 is not just “they added another forest.” The only rough edge is that cushions still don’t spawn in camps yet. But that’s a known issue, and it’ll almost certainly be fixed.

Available versions:

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