Mod: Mobs by Nico

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  • Android:   4,4+
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    Mobs
  • Nico's Mobs
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Mod Nico's Mobs is one of the biggest additions to Minecraft that adds interesting creatures, food, and items to the sandbox. New mobs are distinguished by their habitat, character and strength. Additionally, some of the monsters can be tamed by the player.

Mobs by Nico

Underground wolf

  • A non-aggressive cave-dwelling animal.
  • HP reserve - 35 units.
  • Attack - 5 units.
  • Can be used as a mount.
  • For breeding, use Klyurva meat (raw).
  • To tame the beast, give him Klyurva meat (ready).

Klyurv

  • An aggressive beast that lives in caves.
  • HP reserve - 20 units.
  • Attack - 6 units.
  • Killing them will drop Cluve Meat and a Glowing Ink Sack.
  • Hostile to wandering merchants and golems (snow and iron).

Skulk vagrant

  • An aggressive creature that lives in caves.
  • HP reserve - 42 units.
  • Attack - 9 units.
  • When killed, it drops an Echo Shard, an Acoustic Sensor, and a Skalkova Vein.
  • Hostile to wandering merchants and golems (snow and iron).

Abyssal Golem

  • An aggressive creature that lives in the Nether and caves.
  • HP reserve - 26 units.
  • Attack - 8 units.
  • Drops Lava Cream and Magma Block when killed.
  • Hostile to golems (snow and iron).

Magma Golem

  • An aggressive mob that lives in the Nether and caves.
  • HP reserve - 26 units.
  • Attack - 8 units.
  • Drops Lava Cream and Magma Block when killed.
  • Hostile to golems (snow and iron).

Cave dweller

  • Aggressive mob that lives in caves.
  • HP reserve - 26 units.
  • Attack - 8 units.
  • When killed, a wooden club, sticks and a piece of leather fall out.
  • Hostile to villagers and golems (snow and iron).

Forest guard

  • A passive creature that lives in marshy, taiga, forest, and jungle biomes.
  • HP reserve - 60 units.
  • Attack - 5-9 units.
  • When killed, Emeralds, Oak Saplings, and Oak Wood drop out.

Squirrel

  • A neutral animal that lives in plains, savannas, and forests.
  • HP reserve - 6 units.
  • For breeding, give the squirrel berries (luminous, sweet) or beets.
  • Drops Squirrel Hide and Meat when killed.

Sparrow

  • Neutral animal living in the plains, taiga, savannas, jungles and forests.
  • HP reserve - 6 units.
  • Drop Feathers when killed.

Giant Moa

  • A passive creature that lives in forest biomes.
  • HP reserve - 35 units.
  • Attack - 2 units.
  • Can be used as a mount and place a chest.
  • To domesticate, offer glowing berries.
  • To breed Moa, offer sweet berries.
  • To restore health, use beets.

Forest light

  • A neutral creature that lives in a swampy location, forests and jungles.
  • HP reserve - 12 units.
  • You can get 50+ experience (use a vessel to collect).

Skeleton

  • An aggressive mob that spawns in all biomes.
  • HP reserve - 20 units.
  • Attack - 3 units.
  • When killed, it drops a Sword, Equipment, and Bones.

Mushrooms

  • Neutral entities that appear in swamps, forests and mushroom locations.
  • HP reserve - 12-22 units. (if tamed).
  • For breeding, use Azalea.
  • When killed, Brown and Red mushrooms drop out (restore the health of mobs).
  • To tame a mob, use Blooming Azalea.

Prismarine clam

  • Neutral entities appearing in the oceans.
  • HP reserve - 12 units.
  • Upon killing, a crystal and a Prismarine Shard drop out (use scissors to get a shard).

Jellyfish

  • A neutral creature that lives in the oceans.
  • HP reserve - 10 units.
  • Drops slime when killed.

Mossy Cobblestone Golem

  • A neutral creature that lives in the jungle, forest and swampy locations.
  • HP reserve - 60 units.
  • Attack - 5-8 units.
  • To tame, use Emerald Block on mobs.
  • Use Moss-Covered Cobblestone to restore health.
  • Drops Moss-Covered Cobblestone when killed.

Cobblestone golem

  • Neutral mob that lives in caves.
  • HP reserve - 80 units.
  • Attack - 7-10 units.
  • For breeding, use Emerald Block.
  • Drops a Cobblestone when killed.

Gatherers

  • Neutral mobs that spawn in all biomes.
  • HP reserve - 26 units.
  • When killed, it drops Dirt and Emeralds.

Boar

  • A neutral beast that lives in the jungle, forests and swamps.
  • HP reserve - 28 units.
  • Attack - 2 units.
  • For breeding, give the boar a carrot, beet, apple or potato.
  • When killed, it drops a Piece of Leather and Meat.

Scary bat

  • An aggressive creature that lives in caves.
  • HP reserve - 14 units.
  • Attack - 2 units.

Cuba

  • Aggressive mobs that live in snowy, forest, marshy biomes.
  • HP reserve - 16 units.
  • Attack - 3 units.
  • Drops Snow, Sand and Mud when killed.

Cursed Scarecrow

  • An aggressive creature that lives in forests, swamps, meadows.
  • HP reserve - 20 units.
  • Attack - 2 units.
  • When killed, a Hoe, Sticks, Krupa drops out.

Scorpions

  • Aggressive mob living in savannas, deserts, plains, forests and swamps.
  • HP reserve - 16-20 units.
  • Attack - 2-3 units.
  • Drops a Claw and a Scorpion Piece when killed.

Cursed book

  • Aggressive item summoned by the Arcane Apprentice.
  • HP reserve - 8 units.
  • Attack - 1 unit.
  • Sheets drop when destroyed.

Arcane Apprentice

  • An aggressive mob that spawns everywhere.
  • HP reserve - 30 units.
  • When killed, drops an Experience Potion, Emeralds, and a Book.

Recipes

Soil with mud

Mud brick

Bed platform

Slime blocks

mud soil brick

scorpion claw

  • Deals 4 damage and poisons the victim for 15 seconds.
  • For repairs, use parts of a scorpion (can be enchanted).
  • Weapon durability - 179 units.

wooden cudgel

  • Attack power - 4 units.
  • Item durability - 126 units.
  • For repairs, use boards (cannot be enchanted).
For the mod to work, you need to enable Experimental options in the map settings
Price $0

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