Can I hold the Warden’s gaze even in total darkness? In Minecraft

  • Android: 8,0+
    🕣 Updated
  • Category
    Instructions
  • Can I hold the Warden’s gaze even in total darkness? In Minecraft
  • Download

Hello, my curious subscribers and everyone who loves testing myths firsthand! My first thought when I hear tales like “if you look at the Warden, he won’t touch you” is: here we go, another horror story. Honestly, I can’t resist—I want to check EVERYTHING myself. So here’s my experiment: does eye contact with the Warden work… even when you can’t see a thing?

Lab setup: minimal light, maximum adrenaline

Classic setup—the latest Bedrock beta, experimental features on, night in a dark cave (how else!). I apply Blindness (one simple potion, eternal thanks to Creative), and for extra spice I also catch Darkness from a sculk shrieker. The feeling is unreal: emptiness all around, and behind me my own cautious whisper that maybe “this wasn’t for nothing”…

Can I hold the Warden’s gaze even in total darkness? In Minecraft

The fun part: Warden on the line of sight

Here’s where the magic starts. I position myself in front of the Warden, stack every effect, and despite seeing nothing, do everything to “look” straight at this weirdo. Spoiler alert! The Warden turns to stone: no movement, no growl, as if it forgot I’m here. For real—nothing. Even a few blocks away with my face pointed at it—zero reaction. Tested from one side and the other—same result. Blindness “worked” too: did it help the Warden hide from me? Not at all! I look (well, almost) at its coordinates, and it keeps playing statue. Darkness effect? Same story—if I’m looking at the Warden, it freezes like it’s unplugged.

Myth flip: the gaze decides everything!

This really surprised me. Turns out the legends aren’t just hot air! Wherever I am—light or no light, Blindness raging—if I look at the Warden, it shows zero aggression. I can strafe, jump, get closer—the key is keeping my gaze on it. The moment I turn away or miss the angle—the classic “antagonist” appears: it starts closing in, shows signs of life, and even threatens me with a quick respawn.

My feelings and honest take

It reminded me of childhood “statues” games: “freeze—unfreeze.” It really feels like the Warden cares if you hold its gaze. Even if you can’t see, just face its coordinates and it won’t budge an inch! The experience was surprisingly positive: I expected gore and horror, but it turned into a battle of nerves… who looks away first.

Practical tips for thrill seekers

Top advice—don’t panic! If you end up in a cave with this marvel and get stacked with Blindness or Darkness, just face the Warden. Yes, you can’t see, but the main thing is don’t look away. Want to fully test the mechanic? Use Creative, keep it in your field of view, and experiment without risking your inventory.

A shield and a bow won’t hurt (just in case!), and torches, as always, help with a quick retreat after the genius “it’s not moving—we fall back.”

Final truth from an experimenter blogger

To be straight: I now consider this myth one of the most useful for survival. As long as you keep the Warden in your field of view—even in pitch darkness, even with Blindness—it won’t approach or harm you. So don’t buy the scary stories that Blindness and Darkness change its behavior. Your gaze decides, even almost blind! Happy experiments and, of course, fun adventures without unnecessary jump scares.

Price $0

(Google Ads) Privacy Policy and Terms of Use

Comments (0)
reload, if the code cannot be seen
Similar games