Behind glass and underwater: who’s watching whom? In Minecraft
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Hey everyone! It’s me again, your tireless explorer of cubic mysteries. Today I set up a scientific experiment because one thought wouldn’t let me rest. We all know the Warden freezes when you look at him. But my first thought was: “What if there’s a barrier between us? Like glass? Or, say, a waterfall? Is he really that smart?”
Honestly, curiosity won. I headed to the Pale Garden, built a small test lab there, and got ready to face this creepy creature. Well, almost.
Behind glass: Who’s watching whom?
First I built a simple glass wall. On one side—me; on the other—the Warden, summoned by its sculk source. I stared at him. He froze. Silence. Then I slowly turned away, still tracking him with my peripheral vision. And guess what? He rushed to the glass and pressed against it, staring at me without moving. It was wild! I was completely safe, and he was a meter away, caught by my gaze.
My verdict: glass isn’t a barrier to the Warden’s “gaze logic.” He clearly senses when you’re looking at him. That makes a glass booth a perfect observation post. Safe and super atmospheric.
Water barrier: obstacle swim
Then it got more fun. I swapped the glass for a wall of water. Same story: I look at him through the flow—he’s rooted to the spot. I turn away—he tries to push toward me. Water slows him and throws him off a bit, but the core mechanic works flawlessly. The only danger—the current can spin you, and you’ll lose visual contact. He’ll take that chance immediately.
My take: water is great for chaos and dynamism. If you just want to observe—use glass. If you want a pinch of panic in the experiment—water’s your pick.
Final twist: pumpkin masquerade
Now my favorite trick. I put a carved pumpkin on my head. His whole strategy collapsed! With a pumpkin on, the Warden starts moving even if you stare right at him. He just ignores your “gaze.” Incredibly useful when I needed to lead him closer to the sculk source without looking away.
So, the result? My conclusions
The experiment proved: the Warden reacts to the fact that you’re watching him, and it doesn’t matter if there’s glass or water between you. He doesn’t break blocks, but he uses every second you’re not looking to get closer.
And remember: the only way to “beat” him—find and break the sculk source he’s tied to. Hit him once and he’ll show you the path with particles. Don’t expect loot or XP; just pure moral satisfaction and slightly shaking hands. That was awesome
- publishedMceadmin
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