Crazy idea: Zombie with a mace vs. villager! In Minecraft
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If you think my Minecraft experiments keep getting crazier — you’re absolutely right. Sometimes an idea pops up that even makes you surprise yourself: what if we go full chaos and test what happens if you arm a zombie with a mace, haul it way up high, and drop it right onto a boring villager? First thought — this is going to be so epic the server will freeze from the effect! Honestly, I expected a house blown into pixels, villagers swept away, and a real blast of emotions.
Preparing the experiment: Tower, zombie, mace
Fueled by this madness, I build an epic tower (wildly proud of getting the zombie up there — if you’ve tried, you know it’s a quest!). I found the right “performer,” handed it a stylish shiny mace, and down below the chosen villager was already waiting — naïve and unsuspecting. Stage set, heart racing… Action!

Climax and unexpected twist
Moment of truth: I drop the zombie with the mace. One thought in my head — now it’s for real! But instead of a grand mace explosion and everything flying apart, the zombie just plops onto the villager… and that’s it. Absolutely nothing special. First reaction — massive disappointment and a mental facepalm: how come?! Where’s the signature “boom” we climbed that tower for?

Why it didn’t work: a bit of theory and my take
I dug into why there was no show. Turns out the mace hit mechanic is coded only for players. Yep, seriously! A zombie is a simple mob without the “brains” for such tricks, and controlling a mace mid‑jump is definitely a no-go. Is that fair? I think the devs should add at LEAST a little creativity for mobs too — so it doesn’t feel so bad for these “poor guys.”

Pros and cons of this crazy experiment
Pros:
- Boosted my mood along the way — the experiment really hooks you, especially building the tower and guessing what’ll happen!
- Now I know exactly how the mace mechanic works and that it’s not worth trying this trick with mobs.
- Improved zombie management: getting them where you need is a quest of its own!
Cons:
- Zero epic payoff: no “hurricane” or signature mace‑fall effect.
- Tons of time and blocks spent on the tower — for a single “splat,” it’s a debatable investment.
- Feeling like I missed the epic moment. Seriously, Minecraft, how about a bit more mob chaos?
So what does this mean for us experimenters?
This failure is just a reason to dream up even weirder (or cooler?) tests. Each one adds experience and, honestly, makes the game more fun. What have you tested in Minecraft that surprised you when you expected nothing? Or do you have ideas for even more absurd experiments? Let’s swap ideas — maybe we’ll find a way to surprise even the dullest villager!
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