Complete Guide to End Biomes in Minecraft: Exploring the Void
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![Complete Guide to End Biomes in Minecraft: Exploring the Void]()
Honestly, when you first enter the End, the first thought is — «Wow, where’s the exit and why is everything so purple?». Trust me, you’re not alone! It seems like it’s just the final battle with the dragon, but in reality, it’s a whole adventure full of surprises. Since the 1.9 update, the End is anything but boring: islands, mobs, oddities, and all sorts of «this was something else» discoveries at every step. Let’s figure out this chaos together!
In this guide, I’ll cover all the End biomes, their features, who roams there, what you can find, and how to avoid falling into the void too soon.
Central End Island (The End)

Your epic start in a foreign dimension! The first thought — «Is it always this dark here?». Upon arrival, you’ll find yourself on a massive flat island made of end stone. Around you are obsidian pillars with End Crystals, and nearby, groups of endermen are hanging out. They’re quite friendly, as long as you don’t look them directly in the eyes (and honestly, that’s a great life hack).
Local Celebrities:
- Ender Dragon — the boss here. Until you defeat it, there’s no going home.
- Endermen — perpetually grumpy and carrying blocks as if the one with the most wins.
What to do here?
Defeat the dragon and don’t lose your mind over its screams. After victory, charming "End Gateways" — portals to new lands — will appear. Just don’t forget a bucket of water and keep your head down if you don’t want to start a brawl with an army of endermen.
Pro Tip:
If an enderman gets angry, build a water trap and watch it crumble in frustration.
Small End Islands

Next up is the biome of «scattered islands with no connections». These little guys are the reason you’ll develop a new fear of heights.
What’s interesting here?
Honestly, not much. End stone, some weak chorus plants, and the only useful thing is parkour experience, which is practically useless in real life.
Risks:
The main problem — the void is still there. If you don’t have elytras or a stock of ender pearls, jumping here is a confidence test with a high chance of failure and losing everything.
Pro Tip:
Jump only on special occasions and always keep an ender pearl nearby. Just in case.
End Highlands

This is where the real fun begins! If you’re looking for loot and adventure, this is the place for you.
Landscape:
Huge plateaus covered in chorus forests. Pure purple romance, perfect for postcards.
What can you find?
- End Cities — purpur skyscrapers with chests full of enchanted goodies.
- End Ships — where legends are born! Only here can you find elytras (yes, those wings) and the dragon head for your punk collection.
- Lots of chorus — if you fancy becoming an exotic farmer.
Mobs:
Shulkers — sneaky mimics that love to send you floating upwards. First thought: «Oh, I’m flying!». Next: «Why am I falling so fast?!».
Pro Tip:
Keep your shield up; don’t mess with shulkers. And always build bridges behind you to avoid heart attacks on the last jump.
End Midlands

This biome is «neither here nor there» — just a decent road in between.
Landscape and life:
Smooth terrain, sparse vegetation, endermen passing by without much trouble. No shulkers, no cities. Like a polite neighbor who always greets you but never invites you over.
Utility:
A great place to rest, not worry about falling and losing everything, and continue your journey peacefully.
Pro Tip:
Use it for traveling: there are few dangers, and most of the path is calm and convenient.
End Barrens

No one willingly comes here. Even chorus plants don’t grow — it’s that desolate.
Landscape:
Flat, empty slopes where it’s very easy to fall into nothingness. First thought — «Why did I come here?»
Dangers:
You could write a guide titled «How to lose everything in one misstep». Not joking — one jump, and you’re chasing your scattered items.
Pro Tip:
Hold Shift tightly and move slowly. Tested: your survival chances increase significantly. And build bridges with extra caution — your peace of mind is worth it.
End Summary and Philosophy
The End biomes — are fascinating, though the first thought is «why so much emptiness?». But once you get into it, you realize: knowing each biome is useful. You won’t search for elytras where they can’t be, and you won’t mistake shulkers for cute chests anymore.
The loot here, honestly, is sometimes so good that you don’t even want to go back. Elytras, shulker boxes — it’s really another level, transport resources, build, live in style.
In short, if you love adventures, don’t be afraid to jump (preferably with an ender pearl), keep your armor tight, and the End will surely surprise you with its unpredictability.
The void calls — so, safe travels!
- publishedMceadmin
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