Stalactite vs. portal: who wins? In Minecraft
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![Stalactite vs. portal: who wins? In Minecraft]()
Hey everyone! Today I’ve got not just a guide, but a truly scientific… well, almost scientific experiment from the world of Minecraft. Honestly, wild ideas hit me sometimes, and one wouldn’t let go: can you use portals to attack? Sounds odd, but I just had to test it.
How the idea was born
It started with a simple question. We know a pointed dripstone (stalactite) deals damage when it falls. We also know entities can pass through portals. My first thought was: “What if a falling dripstone is also an entity that can cross between worlds?” The theory needed instant testing. I called a friend, and we got to work, feeling like real mythbusters.

How we broke physics
Setup was pretty simple. I took on the role of “deadly stalactite operator,” and my friend volunteered to be… well, the target.
- Portal build: First, of course, we activated the End portal. Nothing special, standard procedure.
- Positioning: My friend jumped into the portal and stood right on the spawn platform in the End, directly under the expected exit point.
- Moment of truth: In the Overworld, I placed a dirt block right above the portal frame, and on it—the very pointed dripstone. All that was left was to break the dirt and let gravity do its thing.
A second of tense waiting, I break the block… and hear a shout of surprise and pain in voice chat. It was something else! We didn’t believe our ears until we repeated it several times.
Verdict: stalactites vs. portals
So, officially: yes, another player will take damage from a stalactite that falls through a portal. The falling dripstone, becoming an entity, keeps its properties when teleporting. To me, this discovery is pure madness. It proves how deep and intricate Minecraft’s physics can be. It’s not just a bug; it’s a mechanic that opens space for creativity: from clever server traps to entirely new ways of inter-world interaction.

Pros and cons of the “portal attack”
Pros:
- Unexpected and creative way to deal damage.
- Great for building traps on PvP servers.
- Shows how interestingly different mechanics can interact.
Cons:
- Requires precise target positioning on the other side.
- Not lethal if the player has good armor.
- Pretty resource-heavy for a one-off trap.
What other weird mechanics should I test? Drop your wildest ideas in the comments, and we’ll try breaking the game together.
- publishedMceadmin
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