At the bottom of the cauldron: where magic ends in Minecraft

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  • At the bottom of the cauldron: where magic ends in Minecraft
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Hey, experimenters! Today I’ve got my most unexpected and fun Minecraft experiment. Sometimes the first idea in your head sounds too cool to be true. Honestly, I woke up thinking: “What if I try something brilliant? Maybe it’ll work?!”

The birth of a great idea

Inspiration hit suddenly. I’m staring at my enchanted trident with “Riptide III,” and it clicks: what if I try to take off not in the ocean, but right inside a water-filled cauldron? Picture it – a humble alchemist, you climb into your barrel, charge the trident, and… shoot off to the horizon like a superhero! I thought no one had done this. First thought: “I’m about to invent the flight device of the century!”

Preparation: by the book

Laying it all out for a clean experiment:

  • Trident with “Riptide III” – specially enchanted for bursts.
  • Cauldron – plain and simple.
  • Water — per recipe, the cauldron filled to the brim!
  • I climb in, ready the trident, and brace for liftoff.

At the bottom of the cauldron: where magic ends in Minecraft

Climax: when expectations clash with reality

Honestly, I’d already plotted a route to the nearest mountain. Dramatic takeoff, epic levels through the roof, streamers would be jealous. But, as they say — Minecraft loves surprises.

In reality, the trident just flopped lazily nearby, and my character took an honorable seat inside the cauldron… and that’s it! ABSOLUTELY NOTHING. I burst out laughing: turns out the game thinks you’re not fully in water, just ankle-deep. Seems you need a real body of water or rain to fly, and a cauldron is just an oversized foot mug.

My take: how does this even work?

I love Minecraft’s logic in moments like this — sometimes ironclad, sometimes cheeky like a gleeful trickster. My attempt at a tiny enchantment revolution turned into an unplanned stand-up. First thought: “Seriously?” Then I realized even failed experiments keep the game thrilling!

Riptide in practice: pros and cons

Pros:

  • Speed and mobility. In rain or water you can shoot dozens of blocks — great for travel!
  • Fun and high-energy. Trident bursts are always flashy and unique.
  • Time saver. No boat or elytra needed for fast water travel.
  • Endless room for experiments. Imagination is the key!

Cons:

  • Conditional limits. Works only in rain or actual water; the cauldron won’t cut it.
  • Incompatible with other trident enchants. For example, you can’t pair it with “Loyalty” or “Channeling” — you have to choose.
  • Can’t use it everywhere. In the desert, for instance, “Riptide” won’t help no matter what.

Conclusion: is it worth it?

My honest take: playing with “Riptide” is pure fun, especially if you want speed and unusual tricks. Sure, the cauldron plan flopped — but I had a great laugh and proved that even failure brings a rush!

Experiment: failed. Mood: top tier! What other funny ideas should we test? Share in the comments — I love trying wild theories. Maybe yours will work and make history!

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